I grew up in the 80s and 90s, the era of the point-and-click graphics adventure games. Games like The Curse of Monkey Island, Broken Sword, Universe, and Dreamweb.
I have a large tome on my shelf dedicated to the graphics and storylines of these games. Simon the Sorcerer, Beneath a Steel Sky, and The Legend of Kyrandia to name but a few. I spent many hours of my youth immersed in the worlds conjured up by these games. Sailing the seven seas, exploring foreign lands, looking for treasure, saving fair maidens from dragons, or just hanging out in bars talking to the drunken natives in the hope of eliciting a clue in order to make further progress in my adventure.
People say that when they dream they can’t recall if it was in colour or black-and-white. When I dream I can recall not only the colour but the resolution! I recall many a happy hour spent exploring the world of Valhalla and the Lord of Infinity to many calls of “It’s a skull!”, or “It’s just a book”.
I’ve explored many a low-resolution pixelated world in my day. Minecraft players don’t know what they are missing!
So long and thanks for all the 8 and 16-bit memories!
Tag: graphics
Deluxe Paint
Watching the young ‘uns today playing games like Minecraft takes me back to the late 80s / early 90s when I used to create graphics for the Commodore Amiga using tools such as Deluxe paint and Photon paint. The resolutions we had back then plus the number of available colours were not as great as they are today. We had to learn techniques such as anti-aliasing and cross-hatching to give the illusion of smooth graphics with less rigid edges.
Why people want games with blocky-looking graphics escapes me, but it does trigger memories of nostalgia for the days when I had to create such graphics every time I see such games. Memories of Beneath a Steel Sky, Universe, and Monkey Island. Or the Amiga scene demos.
Now where did I store those old floppies..